2025/12/16 Update
Updated PEPS Hooked up new GUI module event. Updated classes.2da Updated baseitems.2da Updated nim tools. Full compile.
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@@ -22,7 +22,7 @@ void main()
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" Current action: " + IntToString(GetCurrentAction(oCreature)));
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_END_COMBAT_ROUND));
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}
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if(ai_Disabled(oCreature)) return;
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// Action modes get cleared prior to each OnCombatRoundEnd!
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