2025/12/16 Update
Updated PEPS Hooked up new GUI module event. Updated classes.2da Updated baseitems.2da Updated nim tools. Full compile.
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@@ -37,6 +37,14 @@ void main()
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case ACTION_CASTSPELL :
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case ACTION_ITEMCASTSPELL :
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case ACTION_COUNTERSPELL : return;
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case ACTION_ATTACKOBJECT :
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{
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if(!ai_GetIsInCombat(oCreature))
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{
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ai_ClearCreatureActions();
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return;
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}
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}
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// Might be doing a special action that is not a defined action.
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case ACTION_INVALID :
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{
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