Initial commit. Updated release archive.
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31
_module/nss/a_truename.nss
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31
_module/nss/a_truename.nss
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//::///////////////////////////////////////////////
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//:: Speak True Name (Action)
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//:: A_TrueName.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Plays the True Name VFX on the NPC being
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spoken to.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Rob Bartel
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//:: Edited By: Brad Prince
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//:: Created On: September 8, 2003
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//:://////////////////////////////////////////////
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#include "x2_inc_toollib"
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void main()
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{
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object oPC = GetPCSpeaker();
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//effect eVFX = EffectVisualEffect(VFX_FNF_SUNBEAM);
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, OBJECT_SELF);
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if(GetTag(GetArea(oPC)) == "Waterdeep")
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{
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MusicBackgroundStop(GetArea(oPC));
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MusicBackgroundChangeDay(GetArea(oPC), 40);
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MusicBackgroundChangeNight(GetArea(oPC), 40);
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DelayCommand(0.2, MusicBackgroundPlay(GetArea(oPC)));
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NightToDay(oPC, 2.0);
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}
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TLVFXPillar(VFX_FNF_PWSTUN, GetLocation(OBJECT_SELF), 4, 0.1, 6.0, -2.0);
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}
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