Initial commit. Updated release archive.
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53
_module/nss/at_carlalever2.nss
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53
_module/nss/at_carlalever2.nss
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string sDeny;
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string sOilCan;
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.2
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For download info, please visit:
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http://www.angelfire.com/space/lilacsoul */
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//Put this OnUsed
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void main()
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{
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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if (GetItemPossessedBy(oPC, "it_OilCan")== OBJECT_INVALID)
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{
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sDeny="This lever is too rusty to move. Maybe if it was oiled it could be moved...";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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object oTarget = GetItemPossessedBy(oPC, "it_OilCan");
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DestroyObject(oTarget, 0.0);
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sOilCan="I could use Isaac's oil can to help move this rusty lever...";
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SendMessageToPC(oPC, sOilCan);
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object oDoor = GetNearestObjectByTag ("CarlasCellDoor");
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if (GetLocalInt (OBJECT_SELF, "m_bActivated") == TRUE)
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{
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SetLocalInt (OBJECT_SELF, "m_bActivated", FALSE);
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PlayAnimation (ANIMATION_PLACEABLE_DEACTIVATE);
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AssignCommand (oDoor, ActionCloseDoor (oDoor));
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SetLocked (oDoor,TRUE);
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}
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else
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{
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SetLocalInt (OBJECT_SELF, "m_bActivated", TRUE);
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PlayAnimation (ANIMATION_PLACEABLE_ACTIVATE);
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AssignCommand (oDoor, ActionOpenDoor (oDoor));
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SetLocked (oDoor,FALSE);
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}
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}
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