Initial commit. Updated release archive.
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60
_module/nss/at_mithaltardes.nss
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60
_module/nss/at_mithaltardes.nss
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#include "nw_i0_generic"
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#include "nw_i0_tool"
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.3
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnDeath
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void main()
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{
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object oPC = GetLastKiller();
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if (!GetIsPC(oPC)) return;
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RewardPartyXP(100, oPC, TRUE);
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 20);
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object oTarget;
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), GetLocation(oTarget));
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object oSpawn;
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location lTarget;
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oTarget = GetWaypointByTag("WP_DeathKnight");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "deathknight01", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = oSpawn;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), GetLocation(oTarget)));
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}
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