Initial commit. Updated release archive.
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10
_module/nss/at_take_adam.nss
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10
_module/nss/at_take_adam.nss
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void main()
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{
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "x2_it_cmat_adam");
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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}
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