Initial commit. Updated release archive.
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34
_module/nss/aylavillagespawn.nss
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34
_module/nss/aylavillagespawn.nss
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//Spawns a random villager at the nearest waypoint to the PC. (Which should be inside the house the PC just entered.)
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//50% of the time a mid a level 7 villager is spawned
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//35% a level 5 villager
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//and 15% a level 10 villager
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void main()
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{
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int randomnum = d20(1);
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object o_pc = GetEnteringObject();
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int do_once = GetLocalInt(GetArea(o_pc), "i_spawnonce");
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location l_pc = GetLocation(o_pc);
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object o_spawnat = GetNearestObjectToLocation(OBJECT_TYPE_WAYPOINT, l_pc);
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location l_spawnat = GetLocation(o_spawnat);
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if (do_once != 1)
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{
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if (randomnum < 11)
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{
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CreateObject(OBJECT_TYPE_CREATURE, "aylatownsman_mid", l_spawnat, FALSE);
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SetLocalInt(GetArea(o_pc), "i_spawnonce", 1);
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}
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else
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{
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if (randomnum <18)
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{
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CreateObject(OBJECT_TYPE_CREATURE, "aylatownsman_low", l_spawnat, FALSE);
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SetLocalInt(GetArea(o_pc), "i_spawnonce", 1);
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}
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else
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{
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CreateObject(OBJECT_TYPE_CREATURE, "aylatownsman_hi", l_spawnat, FALSE);
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SetLocalInt(GetArea(o_pc), "i_spawnonce", 1);
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}
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}
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}
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}
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