Initial commit. Updated release archive.
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38
_module/nss/dyingcurse.nss
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38
_module/nss/dyingcurse.nss
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oCaster;
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oCaster = OBJECT_SELF;
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object oTarget;
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oTarget = oPC;
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AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_BESTOW_CURSE, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
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effect eEffect;
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eEffect = EffectDamage(30, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, OBJECT_SELF);
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oTarget = OBJECT_SELF;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
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}
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