Initial commit. Updated release archive.
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31
_module/nss/gz_bindstone_tlk.nss
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31
_module/nss/gz_bindstone_tlk.nss
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//::///////////////////////////////////////////////
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//:: Name: DAoC Style Bindstone Script
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//:: FileName: gz_binstone_tlk
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Dom Queron
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//:: Created On: 6/25/02 - v.0.1
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//:://////////////////////////////////////////////
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void TurnOnLight()
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{
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PlayAnimation (ANIMATION_PLACEABLE_ACTIVATE);
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SetPlaceableIllumination (OBJECT_SELF, TRUE);
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RecomputeStaticLighting (GetArea(OBJECT_SELF));
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}
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void main()
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{
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object oPC = GetPCSpeaker();
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string strBP = GetTag(OBJECT_SELF);
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string strBPName = GetName(OBJECT_SELF);
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SetLocalString(oPC,"T1_PLAYER_LASTBINDPOINT",strBP);
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SetLocalString(oPC,"T1_PLAYER_LASTBINDPOINT_NAME",strBPName);
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string strSay = "You are now bound at " + strBPName + "!";
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FloatingTextStringOnCreature(strSay, oPC,FALSE);
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TurnOnLight();
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}
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