Initial commit. Updated release archive.
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_module/nss/h9a_meph_death2.nss
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_module/nss/h9a_meph_death2.nss
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//::///////////////////////////////////////////////
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//:: Mephistopheles, Death (Action Script)
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//:: H9a_Meph_Death.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Similar to Fate 1 (Cease to Exist) but the
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player attacks Mephistopheles first.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Rob Bartel
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//:: Edited By: Brad Prince
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//:: Changed spell effects and timing. Added jump
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//:: to ending.
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//:: Created On: September 10, 2003
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//:://////////////////////////////////////////////
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#include "hx_inc_meph"
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void main()
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{
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/*//Set M's Fate local
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SetLocalString(GetModule(), "sMephistophelesFate", "CeaseExist");
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//Make the player attack M.
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object oPC = GetPCSpeaker();
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object oMeph = OBJECT_SELF;
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//AssignCommand(oPC, ClearAllActions());
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//AssignCommand(oPC, ActionAttack(oMeph));
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//Define the locations for the Implosion VFX
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location lMeph0 = GetLocation(OBJECT_SELF);
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object oArea = GetAreaFromLocation(lMeph0);
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float fOrientation = GetFacingFromLocation(lMeph0);
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vector vMeph0 = GetPositionFromLocation(lMeph0);
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vector vMeph1 = Vector(vMeph0.x+4.0, vMeph0.y+4.0, vMeph0.z+4.0);
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vector vMeph2 = Vector(vMeph0.x+4.0, vMeph0.y-4.0, vMeph0.z+4.0);
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vector vMeph3 = Vector(vMeph0.x-4.0, vMeph0.y-4.0, vMeph0.z+4.0);
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vector vMeph4 = Vector(vMeph0.x-4.0, vMeph0.y+4.0, vMeph0.z+4.0);
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vector vMeph5 = Vector(vMeph0.x, vMeph0.y, vMeph0.z+8.0);
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location lMeph1 = Location(oArea, vMeph1, fOrientation);
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location lMeph2 = Location(oArea, vMeph2, fOrientation);
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location lMeph3 = Location(oArea, vMeph3, fOrientation);
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location lMeph4 = Location(oArea, vMeph4, fOrientation);
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location lMeph5 = Location(oArea, vMeph5, fOrientation);
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//Apply the Implosion VFX
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effect eImplode = EffectVisualEffect(VFX_FNF_IMPLOSION);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph0);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph1);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph2);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph3);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph4);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph5);
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//Apply the Coverup effect
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effect eCover = EffectVisualEffect(VFX_FNF_STRIKE_HOLY);
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DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eCover, lMeph0));
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*/
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//Destroy Mephistopheles
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DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 0);
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}
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