Initial commit. Updated release archive.
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36
_module/nss/h9a_meph_fate3.nss
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_module/nss/h9a_meph_fate3.nss
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//::///////////////////////////////////////////////
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//:: Mephistopheles' Fate, Banished to Cania (Action Script)
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//:: H9a_Meph_Fate3.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Mephistopheles is banished back to Cania.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Rob Bartel
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//:: Edited By: Brad Prince
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//:: Created On: September 10, 2003
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//:://////////////////////////////////////////////
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#include "hx_inc_meph"
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void main()
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{
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/*//Set M's Fate local
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SetLocalString(GetModule(), "sMephistophelesFate", "Banished");
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//Have him disappear in a Gate VFX
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effect eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eGate, OBJECT_SELF);
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//Destroy Mephistopheles
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PlayVoiceChat(VOICE_CHAT_DEATH);
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DestroyObject(OBJECT_SELF, 3.0);
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//Add Journal entry
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object oPC = GetPCSpeaker();
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DelayCommand(2.7, ExecuteScript("hx_sendpc_to_end", oPC));
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DelayCommand(3.5, AddJournalQuestEntry("XP2_Main", 110, oPC, TRUE, TRUE));
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*/
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//Destroy Mephistopheles
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DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 3);
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}
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