Initial commit. Updated release archive.
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135
_module/nss/m_rustm_damaged.nss
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135
_module/nss/m_rustm_damaged.nss
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//::///////////////////////////////////////////////
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//:: Default On Damaged
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//:: NW_C2_DEFAULT6
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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If already fighting then ignore, else determine
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combat round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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int IsItemMetal(object oItem)
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{
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int nReturnVal=0;
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int type=GetBaseItemType(oItem);
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if((type<6)||type==9||type==10||type==12||type==13||type==17||type==18
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||type==22||type==27||type==32||type==33||type==35||type==37||type==28
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||type==40||type==41||type==42||type==47||type==51||type==52||type==53
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||type==57||type==59||type==60||type==63||type==65||type==76||type==7
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||type==19||type==20||type==21||type==28||type==31||type==44||type==45
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||type==46||type==56||type==62||type==78||type==25||type==55||type==58)
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{
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nReturnVal=2;// Mostly metal
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}
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return nReturnVal;
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}
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void main()
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{
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if(!GetFleeToExit())
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{
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if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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if (GetDistanceToObject(GetLastDamager()) < 4.0)
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{
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object oPC = GetLastDamager();
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if (GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC) != OBJECT_INVALID)
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{
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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if (!GetWeaponRanged(oWeapon) && (IsItemMetal(oWeapon)>0))
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{
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string sWeapon = GetName(oWeapon);
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if(ReflexSave(oPC,20))// saved
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{
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if (GetIsPC(oPC))
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{
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SendMessageToPC(oPC,"Your "+sWeapon+" resists the rust effects.");
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}
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}
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else //didn't save
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{
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if (GetIsPC(oPC))
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{
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SendMessageToPC(oPC,"Your "+sWeapon+" damages the monster, but is destroyed in the process!");
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}
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DestroyObject(oWeapon);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_ACID_L),oPC);
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}
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}
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}
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else
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{
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if (GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC) != OBJECT_INVALID)
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{
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if (IsItemMetal(oWeapon)>0)
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{
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string sWeapon = GetName(oWeapon);
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if(ReflexSave(oPC,20))// saved
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{
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if (GetIsPC(oPC))
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{
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SendMessageToPC(oPC,"Your "+sWeapon+" resists the rust effects.");
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}
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}
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else //didn't save
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{
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if (GetIsPC(oPC))
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{
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SendMessageToPC(oPC,"Your "+sWeapon+" damages the monster, but is destroyed in the process!");
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}
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DestroyObject(oWeapon);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_ACID_L),oPC);
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}
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}
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}
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}
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior(GetLastDamager());
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}
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else if(GetIsObjectValid(GetLastDamager()))
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{
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DetermineCombatRound();
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if(!GetIsFighting(OBJECT_SELF))
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{
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object oTarget = GetLastDamager();
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if(!GetObjectSeen(oTarget) && GetArea(OBJECT_SELF) == GetArea(oTarget))
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{
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ActionMoveToLocation(GetLocation(oTarget), TRUE);
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ActionDoCommand(DetermineCombatRound());
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}
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}
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}
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}
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else if (!GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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object oTarget = GetAttackTarget();
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if(!GetIsObjectValid(oTarget))
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{
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oTarget = GetAttemptedAttackTarget();
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}
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object oAttacker = GetLastHostileActor();
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if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) &&
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(GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) ||
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(GetHitDice(oAttacker) - 2) > GetHitDice(oTarget) ) )
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{
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DetermineCombatRound(oAttacker);
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}
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}
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}
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}
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}
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if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1006));
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}
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}
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