Initial commit. Updated release archive.
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35
_module/nss/purg_teletopart.nss
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35
_module/nss/purg_teletopart.nss
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#include "mw_teleport_inc"
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void main()
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{
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object oPC,
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oLeader;
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int iTime;
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oPC = GetPCSpeaker();
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oLeader = GetFactionLeader(oPC);
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if (oLeader == oPC)
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{
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/*
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if the requester is the party leader, cycle through everyone in the
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party, teleporting to the first one found
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*/
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/* if you want to allow only teleport to party leader cut until ...*/
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oLeader = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oLeader) && oLeader == oPC)
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{
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oLeader = GetNextFactionMember(oPC, TRUE);
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}
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if (oLeader == OBJECT_INVALID)
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{
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/* cut until here for party leader only */
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AssignCommand(OBJECT_SELF, ActionSpeakString("You are the only member in your party!"));
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return;
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} /*this would be removed too */
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}
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iTime = GetHitDice(oPC);
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//TakeGoldFromCreature(iTime*50, oPC, TRUE);
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if (oLeader != oPC)
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mw_TeleportWithEffects(oPC, oLeader, IntToFloat(iTime));
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}
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