Initial commit. Updated release archive.
This commit is contained in:
67
_module/nss/q2a_dam_drowswrd.nss
Normal file
67
_module/nss/q2a_dam_drowswrd.nss
Normal file
@@ -0,0 +1,67 @@
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: q2_ondamage
|
||||
//:: Default OnDamaged handler
|
||||
/*
|
||||
On Damaged
|
||||
*/
|
||||
//:://////////////////////////////////////////////////
|
||||
//:: Copyright (c) 2002 Floodgate Entertainment
|
||||
//:: Created By: Naomi Novik
|
||||
//:: Created On: 12/22/2002
|
||||
//:://////////////////////////////////////////////////
|
||||
|
||||
#include "nw_i0_generic"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
//if we are already in combat - we shouldn't have to do anything else because
|
||||
//then end of combat round script should fire...
|
||||
if (GetIsInCombat() == TRUE)
|
||||
return;
|
||||
|
||||
//Do nothing if in retreat
|
||||
if (GetLocalInt(OBJECT_SELF, "nRetreat") == 1)
|
||||
return;
|
||||
|
||||
object oGate = GetObjectByTag("q2acitygate");
|
||||
if (GetIsObjectValid(oGate) == TRUE && GetLocalInt(OBJECT_SELF, "nOuterGateAttack") == 1)
|
||||
return;
|
||||
|
||||
//Undead are just going to attack - not worry about the inner gate..
|
||||
//if (GetStringLeft(GetTag(OBJECT_SELF), 8) != "q2a_bat1")
|
||||
//{//Do nothing if not the leader
|
||||
// if (GetLocalInt(OBJECT_SELF, "nLeader") != 1)
|
||||
// return;
|
||||
//}
|
||||
|
||||
|
||||
|
||||
if (GetLocalInt(OBJECT_SELF, "nAttackedTimer") != 1)
|
||||
{
|
||||
SetLocalInt(OBJECT_SELF, "nAttackedTimer", 1);
|
||||
DelayCommand(12.0, SignalEvent(OBJECT_SELF, EventUserDefined(5000)));
|
||||
DelayCommand(6.0, SetLocalInt(OBJECT_SELF, "nAttackedTimer", 0));
|
||||
return;
|
||||
}
|
||||
|
||||
object oTarget = GetLastDamager();
|
||||
|
||||
//if the target is dead - pick the next nearest target
|
||||
if (GetIsDead(oTarget) == TRUE)
|
||||
oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, OBJECT_SELF, 1, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
|
||||
|
||||
ClearAllActions(TRUE);
|
||||
if (GetLocalInt(oTarget, "Q2A_OnLedge") == 1)
|
||||
ActionEquipMostDamagingRanged();
|
||||
else
|
||||
ActionEquipMostDamagingMelee();
|
||||
|
||||
//Attack the target
|
||||
ActionAttack(oTarget);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user