Initial commit. Updated release archive.
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53
_module/nss/q6_drider_sp.nss
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53
_module/nss/q6_drider_sp.nss
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//:://////////////////////////////////////////////////
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//:: CUSTOM OnSpawn handler.
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#include "x0_i0_anims"
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//#include "x0_i0_walkway"
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#include "x0_i0_treasure"
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void main()
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{
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// SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION);
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// SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION);
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// SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET);
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// SetSpawnInCondition(NW_FLAG_STEALTH);
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// SetSpawnInCondition(NW_FLAG_SEARCH);
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// SetSpawnInCondition(NW_FLAG_SET_WARNINGS);
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// SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
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SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
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// SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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// SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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// SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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// SetAnimationCondition(NW_ANIM_FLAG_CONSTANT);
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// SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
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// SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE);
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// SetCombatCondition(X0_COMBAT_FLAG_RANGED);
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// SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE);
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// SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER);
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// SetCombatCondition(X0_COMBAT_FLAG_COWARDLY);
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// SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN);
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// SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE);
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// SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE);
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// SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN);
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SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
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SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT);
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SetSpawnInCondition(NW_FLAG_ATTACK_EVENT);
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SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT);
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SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT);
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SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT);
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SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT);
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SetListeningPatterns();
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WalkWayPoints();
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CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF);
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// ***** ADD ANY CUSTOM ON-SPAWN CODE HERE ***** //
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}
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