Initial commit. Updated release archive.
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33
_module/nss/ro_cr_sphinx.nss
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33
_module/nss/ro_cr_sphinx.nss
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//::///////////////////////////////////////////////
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//:: NW_C2_GARGOYLE.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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on gargoyle's heartbeat, if no PC nearby then become a statue
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 17, 2001
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//:://////////////////////////////////////////////
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//:: Noel made the orientation correct, May 2002
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//:: January 2003: Yaron: Made it look cooler
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void CreateSphinx(object oPC)
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{
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object oSphinx = CreateObject(OBJECT_TYPE_CREATURE, "X0_ANDROSPHINX", GetLocation(OBJECT_SELF));
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DelayCommand(0.1, AssignCommand(oSphinx, ActionAttack(oPC)));
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}
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void main()
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{
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object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 7.0)
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{
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//effect eMind = EffectVisualEffect(VFX_IMP_HOLY_AID);
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DelayCommand(0.1, CreateSphinx(oCreature));
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, oGargoyle);
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SetPlotFlag(OBJECT_SELF, FALSE);
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effect eDam = EffectDamage(500);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, OBJECT_SELF);
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}
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}
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