Initial commit. Updated release archive.
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146
_module/nss/ro_h_respawngabr.nss
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146
_module/nss/ro_h_respawngabr.nss
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//::///////////////////////////////////////////////
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//:: Henchman Death Script
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//::
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//:: NW_CH_AC7.nss
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//::
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: <description>
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//:://////////////////////////////////////////////
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//::
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//:: Created By:
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//:: Modified by: Brent, April 3 2002
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//:: Removed delay in respawning
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//:: the henchman - caused bugs
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//:://////////////////////////////////////////////
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//::///////////////////////////////////////////////
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//:: Greater Restoration
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//:: NW_S0_GrRestore.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Removes all negative effects of a temporary nature
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and all permanent effects of a supernatural nature
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from the character. Does not remove the effects
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relating to Mind-Affecting spells or movement alteration.
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Heals target for 5d8 + 1 point per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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#include "nw_i0_generic"
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#include "nw_i0_plot"
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/*
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// * June 1: use RemoveEffects from plot include instead
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void GreaterRestore(object oHench)
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{
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//Declare major variables
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object oTarget = oHench;
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effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER);
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
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GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
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GetEffectType(eBad) == EFFECT_TYPE_POISON ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
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{
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//Remove effect if it is negative.
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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// ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
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} */
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void BringBack()
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{
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SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", GetMaster());
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// : REMINDER: The delay is here for a reason
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DelayCommand(0.1, RemoveEffects(OBJECT_SELF));
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DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectResurrection(), OBJECT_SELF));
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DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(GetMaxHitPoints(OBJECT_SELF)), OBJECT_SELF));
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DelayCommand(5.1, SetIsDestroyable(TRUE, TRUE, TRUE));
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object oWay = GetObjectByTag("WP_HRESPAWN_GABRIELLE");
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if (GetIsObjectValid(oWay) == TRUE)
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{
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// * if in Source stone area, respawn at opening to area
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// if (GetTag(GetArea(OBJECT_SELF)) == "SOME_RANDOM_AREA")
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// {
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DelayCommand(0.2, JumpToObject(oWay, FALSE));
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// }
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// else
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// DelayCommand(0.2, JumpToObject(oWay, FALSE));
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}
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else
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DelayCommand(0.3, ActionSpeakString("Error: No place to go"));
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}
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void main()
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{
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// * This is used by the advanced henchmen
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// * Let Brent know if it interferes with animal
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// * companions et cetera
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if (GetIsObjectValid(GetMaster()) == TRUE)
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{
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object oMe = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster());
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if (oMe == OBJECT_SELF
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// * this is to prevent 'double hits' from stopping
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// * the henchmen from moving to the temple of tyr
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// * I.e., henchmen dies 'twice', once after leaving your party
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|| GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED") == TRUE)
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{
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SetPlotFlag(oMe, TRUE);
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SetAssociateState(NW_ASC_IS_BUSY, TRUE);
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AddJournalQuestEntry("Henchman", 99, GetMaster(), FALSE, FALSE, FALSE);
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SetIsDestroyable(FALSE, TRUE, TRUE);
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SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", TRUE);
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// RemoveHenchman(GetMaster());
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// effect eRaise = EffectResurrection();
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ClearAllActions();
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DelayCommand(0.5, ActionDoCommand(SetCommandable(TRUE)));
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DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY, FALSE)));
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DelayCommand(5.0, SetPlotFlag(oMe, FALSE));
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BringBack();
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SetCommandable(FALSE);
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}
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else
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// * I am a familiar, give 1d6 damage to my master
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if (GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF)
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{
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// April 2002: Made it so that familiar death can never kill the player
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// only wound them.
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int nDam =d6();
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if (nDam >= GetCurrentHitPoints(GetMaster()))
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{
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nDam = GetCurrentHitPoints(GetMaster()) - 1;
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}
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effect eDam = EffectDamage(nDam);
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FloatingTextStrRefOnCreature(63489, GetMaster(), FALSE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, GetMaster());
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}
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}
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}
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