Initial commit. Updated release archive.
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52
_module/nss/ro_m_levelup.nss
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52
_module/nss/ro_m_levelup.nss
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//#include "x0_i0_henchman"
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/*
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Put into: OnLevelup Event
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius and DarkGod
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//:: Created On: 2003-07-16
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//:://////////////////////////////////////////////
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//Added hook into EvalPRCFeats event
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// Aaon Graywolf - Jan 6, 2004
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//Added delay to EvalPRCFeats event to allow module setup to take priority
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// Aaon Graywolf - Jan 6, 2004
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#include "x2_inc_switches"
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#include "prc_inc_function"
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void PrcFeats(object oPC)
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{
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EvalPRCFeats(oPC);
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}
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void main()
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{
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//PrC Consortium stuff
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object oPC = GetPCLevellingUp();
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//object oSkin = GetPCSkin(oPC);
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//ScrubPCSkin(oPC, oSkin);
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//DeletePRCLocalInts(oSkin);
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//All of the PRC feats have been hooked into EvalPRCFeats
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//The code is pretty similar, but much more modular, concise
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//And easy to maintain.
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// - Aaon Graywolf
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//DelayCommand(0.1, PrcFeats(oPC));
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// Check to see which special prc requirements (i.e. those that can't be done)
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// through the .2da's, the newly leveled up player meets.
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//DelayCommand(0.2, CheckSpecialPRCRecs(oPC));
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//DelayCommand(1.0, FeatSpecialUsePerDay(oPC));
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}
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