Initial commit. Updated release archive.

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Jaysyn904
2024-06-20 15:47:42 -04:00
parent d14b20cb85
commit e49d03aa23
6897 changed files with 6107848 additions and 0 deletions

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//#include "x0_i0_henchman"
/*
Put into: OnLevelup Event
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius and DarkGod
//:: Created On: 2003-07-16
//:://////////////////////////////////////////////
//Added hook into EvalPRCFeats event
// Aaon Graywolf - Jan 6, 2004
//Added delay to EvalPRCFeats event to allow module setup to take priority
// Aaon Graywolf - Jan 6, 2004
#include "x2_inc_switches"
#include "prc_inc_function"
void PrcFeats(object oPC)
{
EvalPRCFeats(oPC);
}
void main()
{
//PrC Consortium stuff
object oPC = GetPCLevellingUp();
//object oSkin = GetPCSkin(oPC);
//ScrubPCSkin(oPC, oSkin);
//DeletePRCLocalInts(oSkin);
//All of the PRC feats have been hooked into EvalPRCFeats
//The code is pretty similar, but much more modular, concise
//And easy to maintain.
// - Aaon Graywolf
//DelayCommand(0.1, PrcFeats(oPC));
// Check to see which special prc requirements (i.e. those that can't be done)
// through the .2da's, the newly leveled up player meets.
//DelayCommand(0.2, CheckSpecialPRCRecs(oPC));
//DelayCommand(1.0, FeatSpecialUsePerDay(oPC));
}