Initial commit. Updated release archive.
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95
_module/nss/sc_pontential_bs.nss
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95
_module/nss/sc_pontential_bs.nss
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//::///////////////////////////////////////////////
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//:: FileName sc_pontential_bs
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 03/11/28 13:52:44
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//:://////////////////////////////////////////////
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#include "prc_inc_racial"
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int StartingConditional()
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{
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// Restrict based on the player's class
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int iPassed = 0;
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if(GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1)
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1))
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iPassed = 1;
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if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 3))
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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// Make sure the player has the required feats
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if(!GetHasFeat(FEAT_COMBAT_CASTING, GetPCSpeaker()))
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return FALSE;
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if(!GetHasFeat(FEAT_DODGE, GetPCSpeaker()))
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return FALSE;
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if(!GetHasFeat(FEAT_EXPERTISE, GetPCSpeaker()))
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return FALSE;
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if(!GetHasFeat(FEAT_MOBILITY, GetPCSpeaker()))
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return FALSE;
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if(!GetHasFeat(FEAT_STILL_SPELL, GetPCSpeaker()))
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return FALSE;
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// Reject player races
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_DWARF)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_GNOME)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFLING)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFORC)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMAN)
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return FALSE;
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// Reject other races
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ABERRATION)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ANIMAL)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_BEAST)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_CONSTRUCT)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_DRAGON)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ELEMENTAL)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_FEY)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_GIANT)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_GOBLINOID)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_MAGICAL_BEAST)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_MONSTROUS)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_ORC)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_OUTSIDER)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_REPTILIAN)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_SHAPECHANGER)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_UNDEAD)
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return FALSE;
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if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_VERMIN)
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return FALSE;
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// Restrict based on the player's alignment
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if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD)
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return FALSE;
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// Make sure the player has the required skills
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if(!GetHasSkill(SKILL_CONCENTRATION, GetPCSpeaker()))
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return FALSE;
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if(!GetHasSkill(SKILL_TUMBLE, GetPCSpeaker()))
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return FALSE;
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return TRUE;
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}
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