Initial commit. Updated release archive.
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26
_removed/prc_onenter.nss
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26
_removed/prc_onenter.nss
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#include "inc_item_props"
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#include "prc_inc_function"
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void main()
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{
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//The composite properties system gets confused when an exported
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//character re-enters. Local Variables are lost and most properties
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//get re-added, sometimes resulting in larger than normal bonuses.
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//The only real solution is to wipe the skin on entry. This will
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//mess up the lich, but only until I hook it into the EvalPRC event -
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//hopefully in the next update
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// -Aaon Graywolf
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object oPC = GetEnteringObject();
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object oSkin = GetPCSkin(oPC);
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ScrubPCSkin(oPC, oSkin);
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DeletePRCLocalInts(oSkin);
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SetLocalInt(oPC,"ONENTER",1);
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// Make sure we reapply any bonuses before the player notices they are gone.
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DelayCommand(0.1, EvalPRCFeats(oPC));
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// Check to see which special prc requirements (i.e. those that can't be done)
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// through the .2da's, the entering player already meets.
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CheckSpecialPRCRecs(oPC);
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DeleteLocalInt(oPC,"ONENTER");
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}
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