Initial commit. Updated release archive.
This commit is contained in:
66
_removed/prc_s_deadshout.nss
Normal file
66
_removed/prc_s_deadshout.nss
Normal file
@@ -0,0 +1,66 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: [Acrobatic Attack]
|
||||
//:: [prc_s_acroatk.nss]
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Leaps at a target. Inflicting d6 / 2 duelist
|
||||
//:: levels + dex bonus damage and knockdown for
|
||||
//:: 1 round. Reflex save verus 10 + duelist
|
||||
//:: level + dex bonus for half damage and no
|
||||
//:: knockdown.
|
||||
//::
|
||||
//:: Attack/Damage bonus of +2 or +4 for 1 round
|
||||
//::
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Aaon Graywolf
|
||||
//:: Created On: Dec 21, 2003
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "nw_i0_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//Declare major variables
|
||||
int nWis = GetAbilityModifier(ABILITY_WISDOM);
|
||||
int nDC = 15 + nWis;
|
||||
int nBonus = nWis;
|
||||
int nDamage;
|
||||
|
||||
if(GetHasFeat(FEAT_FREE_KI_2, OBJECT_SELF)){
|
||||
nDC += nWis;
|
||||
nBonus += nWis;
|
||||
}
|
||||
if(GetHasFeat(FEAT_FREE_KI_3, OBJECT_SELF)){
|
||||
nDC += nWis;
|
||||
nBonus += nWis;
|
||||
}
|
||||
if(GetHasFeat(FEAT_FREE_KI_4, OBJECT_SELF)){
|
||||
nDC += nWis;
|
||||
nBonus += nWis;
|
||||
}
|
||||
|
||||
location lTargetLocation = GetSpellTargetLocation();
|
||||
object oTarget;
|
||||
effect eDamage;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
|
||||
|
||||
//Get first target in spell area
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
nDamage = d6(3) + nBonus;
|
||||
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
|
||||
{
|
||||
//Determine effect delay
|
||||
float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
|
||||
if(MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
|
||||
nDamage /= 2;
|
||||
|
||||
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_SONIC, DAMAGE_POWER_ENERGY);
|
||||
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user