Initial commit. Updated release archive.
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13
_removed/spl_maste_elem_f.nss
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13
_removed/spl_maste_elem_f.nss
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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object oTarget = GetSpellTargetObject();
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effect eDur = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(1));
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SetLocalInt(OBJECT_SELF, "archmage_mastery_elements", DAMAGE_TYPE_FIRE);
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FloatingTextStringOnCreature("Mastery of Elements: Spells damage to fire.", OBJECT_SELF, FALSE);
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}
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