Initial commit. Updated release archive.
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95
_removed/strat_epic_mori.nss
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95
_removed/strat_epic_mori.nss
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//::///////////////////////////////////////////////
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//:: Momento Mori
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//:: NW_S0_FingDeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// You can slay any one living creature within range.
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// The victim is entitled to a Fortitude saving throw to
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// survive the attack. If he succeeds, he instead
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// sustains 3d6 +20 points of damage.
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// .
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: Dec 26, 2003
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "x0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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int nCasterLvl = (GetCasterLevel(OBJECT_SELF) + GetChangesToCasterLevel(OBJECT_SELF));
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int nMetaMagic = GetMetaMagicFeat();
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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if( GetAbilityModifier( ABILITY_INTELLIGENCE, OBJECT_SELF ) >= GetAbilityModifier( ABILITY_CHARISMA, OBJECT_SELF ))
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{
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int nDC = 30 + GetAbilityModifier( ABILITY_INTELLIGENCE, OBJECT_SELF);
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}
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else
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if( GetAbilityModifier( ABILITY_CHARISMA, OBJECT_SELF ) > GetAbilityModifier( ABILITY_INTELLIGENCE, OBJECT_SELF ))
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{
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int nDC = 30 + GetAbilityModifier( ABILITY_CHARISMA, OBJECT_SELF );
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}
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int nDC = nDC;
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE,OBJECT_SELF))
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{
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//GZ: I still signal this event for scripting purposes, even if a placeable
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FINGER_OF_DEATH));
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if (GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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//Make Forttude save
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if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
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{
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//Apply the death effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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//Roll damage
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nDamage = d6(3) + 20;
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//Make metamagic checks
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//Set damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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//Apply damage effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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