PRC8 content update
PRC8 content update. Full compile. Updated release archive.
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@@ -6,7 +6,7 @@ if (GetIsPC(oPC)) {
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int currHP = GetCurrentHitPoints(oPC);
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int maxHP = GetMaxHitPoints(oPC);
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if(currHP < maxHP) {
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ActionCastSpellAtObject(SPELL_HEAL, oPC, METAMAGIC_ANY, 0, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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ActionCastSpellAtObject(SPELL_GREATER_RESTORATION, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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SpeakString("There you go!", 5);
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} else {
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SpeakString("But, you don't need healing... I'm sorry. See me again when you need some healing.", 5);
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