/*////////////////////////////////////////////////////////////////////////////// Script: 0e_onclientload Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Monster OnClientLoad script; This will fire when the client is loading. If you have your own OnClientLoad event script just take the below script lines and add them into your OnClientLoad script. */////////////////////////////////////////////////////////////////////////////// #include "0i_menus_dm" #include "0i_module" void main() { object oCreature = OBJECT_SELF; // This can be moved to the OnClientLoad script event of your module. if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature); else if(ai_GetIsDungeonMaster(oCreature)) ai_CheckDMStart(oCreature); }