{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Strong Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Alchemist's Apparatus" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Throw Rug" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [ { "__struct_id": 11, "Comment": { "type": "cexostring", "value": "" } } ] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is a waypoint that can be placed in an interior area to mark it as a shop. This will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. " } } ] } }