50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
#include "NW_I0_SPELLS"
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#include "prc_alterations"
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void main()
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{
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if (!GetLocalInt(OBJECT_SELF,"FEAT_LIPS_RAPTUR"))
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return;
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object oTarget=GetSpellTargetObject();
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if (oTarget==OBJECT_SELF) return;
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SetLocalInt(OBJECT_SELF,"FEAT_LIPS_RAPTUR",GetLocalInt(OBJECT_SELF,"FEAT_LIPS_RAPTUR")-1);
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SendMessageToPC(OBJECT_SELF," Lips of Rapture : use " +IntToString(GetLocalInt(OBJECT_SELF,"FEAT_LIPS_RAPTUR")));
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effect eAtk=EffectAttackIncrease(2);
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effect eDamB=EffectDamageIncrease(DAMAGE_BONUS_2,DAMAGE_TYPE_BLUDGEONING);
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effect eDamP=EffectDamageIncrease(DAMAGE_BONUS_2,DAMAGE_TYPE_PIERCING);
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effect eDamS=EffectDamageIncrease(DAMAGE_BONUS_2,DAMAGE_TYPE_SLASHING);
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effect eSkill=EffectSkillIncrease(SKILL_ALL_SKILLS,2);
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effect eSave=EffectSavingThrowIncrease(SAVING_THROW_ALL,2);
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effect eSaveEnch=EffectSavingThrowIncrease(SAVING_THROW_ALL,4,SAVING_THROW_TYPE_MIND_SPELLS);
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effect eLink=EffectLinkEffects(eAtk,eDamB);
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eLink=EffectLinkEffects(eLink,eDamP);
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eLink=EffectLinkEffects(eLink,eDamS);
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eLink=EffectLinkEffects(eLink,eSkill);
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eLink=EffectLinkEffects(eLink,eSave);
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eLink=EffectLinkEffects(eLink,eSaveEnch);
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//Make SR check
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if (!MyPRCResistSpell(OBJECT_SELF, oTarget))
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{
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if (!/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, (10+GetAbilityModifier(ABILITY_CHARISMA)+ GetChangesToSaveDC(OBJECT_SELF)), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DAZED_S), oTarget);
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}
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5));
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}
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