46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: True Necomancer Energy Drain
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//:: PRC_TN_EnDrain.nss
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//:://////////////////////////////////////////////
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/*
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Target loses 2d4 levels.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: James Tallet
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//:: Created On: Mar 4, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "NW_I0_SPELLS"
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#include "strat_prc_inc"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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object oTarget = GetSpellTargetObject();
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int nDrain = d4(2);
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effect eDrain = EffectNegativeLevel(nDrain);
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eDrain = SupernaturalEffect(eDrain);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENERGY_DRAIN));
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if(!MySavingThrow(SAVING_THROW_FORT, oTarget, (GetSpellSaveDC()+ GetChangesToSaveDC(OBJECT_SELF)), SAVING_THROW_TYPE_NEGATIVE))
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDrain, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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