11 lines
		
	
	
		
			245 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			245 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#include "nw_i0_spells"
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void main()
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{
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    //Fire cast spell at event for the specified target
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    SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, 479, FALSE));
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    ActionStartConversation(OBJECT_SELF, "mh_art_dialog", FALSE, FALSE);
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}
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