#include "nw_i0_plot" void main() { // Give the speaker the items CreateItemOnObject("it_zechariahkey", GetPCSpeaker(), 1); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "LettertoPope"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); // Set the variables SetPLocalInt(GetPCSpeaker(), "ArchbishopQuest", 2); }