void main() { object oPC = GetPCSpeaker(); object oCaster; oCaster = OBJECT_SELF; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_ENDURANCE, oPC, METAMAGIC_ANY, TRUE, 2, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); // Remove some gold from the player TakeGoldFromCreature(10, oPC, TRUE); }