void main() { object oPC = GetPCSpeaker(); // Give the speaker the items CreateItemOnObject("damascanlongswor", oPC, 1); // Remove some gold from the player TakeGoldFromCreature(15000, oPC, TRUE); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(oPC, "NW_IT_MSMLMISC17"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); }