#include "nw_j_assassin"
#include "nw_i0_tool"

void main()
{


    object oPC = GetPCSpeaker();


    // Give the speaker some gold
    RewardPartyGP(1000, oPC);

    // Give the speaker some XP
    RewardPartyXP(400, oPC);



    // Remove items from the player's inventory
    object oItemToTake;
    oItemToTake = GetItemPossessedBy(oPC, "it_DrowSewerMap");
    if(GetIsObjectValid(oItemToTake) != 0)
        DestroyObject(oItemToTake);
    // Set the variables
    aSetPLocalInt(oPC, "DrowQuest", 2);


    AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 5);


}