#include "nw_j_assassin"
#include "nw_i0_tool"

void main()
{
    // Give the speaker some gold
    RewardPartyGP(400, GetPCSpeaker());

    // Give the speaker some XP
    RewardPartyXP(200, GetPCSpeaker());


    // Remove items from the player's inventory
    object oItemToTake;
    oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "it_porcelain");
    if(GetIsObjectValid(oItemToTake) != 0)
        DestroyObject(oItemToTake);
    // Set the variables
    aSetPLocalInt(GetPCSpeaker(), "FigurineQuest", 2);

}