#include "nw_j_assassin" #include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); // Give the speaker some XP RewardPartyXP(300, oPC); //Move Alignment towards Good AdjustAlignment(oPC, ALIGNMENT_GOOD, 5); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(oPC, "LettertoGrandmaster"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); // Set the variables aSetPLocalInt(oPC, "DyingTemplarQuest", 2); }