#include "nw_i0_plot" void main() { // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "it_LanceofBran"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); SetPLocalInt(GetPCSpeaker(), "LanceQuest", 10); }