//:://///////////////////////////////////////////// //:: Name: DAoC Style Bindstone Script //:: FileName: gz_binstone_tlk //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Dom Queron //:: Created On: 6/25/02 - v.0.1 //::////////////////////////////////////////////// void TurnOnLight() { PlayAnimation (ANIMATION_PLACEABLE_ACTIVATE); SetPlaceableIllumination (OBJECT_SELF, TRUE); RecomputeStaticLighting (GetArea(OBJECT_SELF)); } void main() { object oPC = GetPCSpeaker(); string strBP = GetTag(OBJECT_SELF); string strBPName = GetName(OBJECT_SELF); SetLocalString(oPC,"T1_PLAYER_LASTBINDPOINT",strBP); SetLocalString(oPC,"T1_PLAYER_LASTBINDPOINT_NAME",strBPName); string strSay = "You are now bound at " + strBPName + "!"; FloatingTextStringOnCreature(strSay, oPC,FALSE); TurnOnLight(); }