#include "nw_i0_generic" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.5 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), GetLocation(oTarget)); object oSpawn; location lTarget; lTarget = GetLocation(oPC); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "balorboss001", lTarget); SetIsTemporaryEnemy(oPC, oSpawn); AssignCommand(oSpawn, ActionAttack(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); }