//:://///////////////////////////////////////////// //:: FileName sc_testtemplarqm //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 2/4/2003 10:26:35 PM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iTemplar = GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC) + GetLevelByClass(CLASS_TYPE_OCULAR, oPC) + GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC) + GetLevelByClass(CLASS_TYPE_SOHEI, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC) + GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC) + GetLevelByClass(CLASS_TYPE_VASSAL, oPC); //:: Restrict based on the player's class int iPassed = 0; if(iTemplar >= 2) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }