#include "prc_alterations" #include "x2_inc_spellhook" void main() { object oTarget = GetSpellTargetObject(); effect eDur = EffectVisualEffect(VFX_FNF_SOUND_BURST); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(1)); SetLocalInt(OBJECT_SELF, "archmage_mastery_elements", DAMAGE_TYPE_SONIC); FloatingTextStringOnCreature("Mastery of Elements: Spells damage to sonic.", OBJECT_SELF, FALSE); }