//:://///////////////////////////////////////////// //:: Greater Planar Binding //:: NW_S0_GrPlanar.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Summons an outsider dependant on alignment, or holds an outsider if the creature fails a save. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: April 12, 2001 //::////////////////////////////////////////////// //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff #include "prc_alterations" #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION); /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables int nMetaMagic = GetMetaMagicFeat(); int nCasterLevel = (GetCasterLevel(OBJECT_SELF) + GetChangesToCasterLevel(OBJECT_SELF)); int nDuration = ( 100 ); effect eSummon; effect eGate; effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED); effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); effect eLink = EffectLinkEffects(eDur, EffectParalyze()); eLink = EffectLinkEffects(eLink, eDur2); eLink = EffectLinkEffects(eLink, eDur3); object oTarget = GetSpellTargetObject(); int nRacial = MyPRCGetRacialType(oTarget); //Check for metamagic extend if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Check to see if a valid target has been chosen if (GetIsObjectValid(oTarget)) { if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_PLANAR_BINDING)); //Check for racial type if(nRacial == RACIAL_TYPE_OUTSIDER) { //Allow will save to negate hold effect if(!MySavingThrow(SAVING_THROW_WILL, oTarget, ((GetSpellSaveDC()+ GetChangesToSaveDC(OBJECT_SELF))+5))) { //Apply the hold effect ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2)); } } } } else { //If the ground was clicked on summon an outsider based on alignment int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); float fDelay = 3.0; switch (nAlign) { case ALIGNMENT_EVIL: eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE); break; case ALIGNMENT_GOOD: eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL); break; case ALIGNMENT_NEUTRAL: eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); fDelay = 1.0; break; } //Apply the VFX impact and summon effect ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }