#include "nw_j_assassin"

#include "nw_i0_tool"

void main()
{

    object oPC = GetPCSpeaker();


    // Give the speaker some XP
    RewardPartyXP(200, GetPCSpeaker());


    // Remove items from the player's inventory
    object oItemToTake;
    oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "SmallChalice");
    if(GetIsObjectValid(oItemToTake) != 0)
        DestroyObject(oItemToTake);


    AdjustAlignment(oPC, ALIGNMENT_GOOD, 20);

     aSetPLocalInt(GetPCSpeaker(), "GrailQuest", 2);

}