void main() { ClearAllActions(); SetLocalInt(OBJECT_SELF, "PACK_MODE", 4); // 4 = Nothing object oPack = GetLocalObject(OBJECT_SELF, "GROUND_PACK"); if (GetIsObjectValid(oPack)) { DestroyObject(oPack); } oPack = CreateObject(OBJECT_TYPE_PLACEABLE, "oxpack", GetLocation(OBJECT_SELF)); object oItem = GetFirstItemInInventory(); object oSelf = OBJECT_SELF; AssignCommand(oPack, TakeGoldFromCreature(GetGold(oSelf), oSelf)); while (GetIsObjectValid(oItem)) { AssignCommand(oPack, ActionTakeItem(oItem, oSelf)); oItem = GetNextItemInInventory(); } SetLocalObject(OBJECT_SELF, "GROUND_PACK", oPack); ActionMoveAwayFromObject(oPack, FALSE, 1.5); }