#include "nw_i0_generic"
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.5

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnUsed
void main()
{

object oPC = GetLastUsedBy();

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = OBJECT_SELF;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), GetLocation(oTarget));


object oSpawn;
location lTarget;

lTarget = GetLocation(oPC);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "balorboss001", lTarget);


SetIsTemporaryEnemy(oPC, oSpawn);

AssignCommand(oSpawn, ActionAttack(oPC));

AssignCommand(oSpawn, DetermineCombatRound(oPC));

}