//#include "x0_i0_henchman" /* Put into: OnLevelup Event */ //::////////////////////////////////////////////// //:: Created By: Stratovarius and DarkGod //:: Created On: 2003-07-16 //::////////////////////////////////////////////// //Added hook into EvalPRCFeats event // Aaon Graywolf - Jan 6, 2004 //Added delay to EvalPRCFeats event to allow module setup to take priority // Aaon Graywolf - Jan 6, 2004 #include "x2_inc_switches" #include "prc_inc_function" void PrcFeats(object oPC) { EvalPRCFeats(oPC); } void main() { //PrC Consortium stuff object oPC = GetPCLevellingUp(); //object oSkin = GetPCSkin(oPC); //ScrubPCSkin(oPC, oSkin); //DeletePRCLocalInts(oSkin); //All of the PRC feats have been hooked into EvalPRCFeats //The code is pretty similar, but much more modular, concise //And easy to maintain. // - Aaon Graywolf //DelayCommand(0.1, PrcFeats(oPC)); // Check to see which special prc requirements (i.e. those that can't be done) // through the .2da's, the newly leveled up player meets. //DelayCommand(0.2, CheckSpecialPRCRecs(oPC)); //DelayCommand(1.0, FeatSpecialUsePerDay(oPC)); }