#include "nw_i0_tool" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.5 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnDeath void main() { object oPC = GetLastKiller(); while (GetIsObjectValid(GetMaster(oPC))) { oPC=GetMaster(oPC); } if (!GetIsPC(oPC)) return; object oTarget; oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), GetLocation(oTarget)); oTarget = OBJECT_SELF; DestroyObject(oTarget, 3.0); RewardPartyXP(50, oPC, FALSE); }