//:://///////////////////////////////////////////// //:: FileName sc_pontential_bs //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 03/11/28 13:52:44 //::////////////////////////////////////////////// #include "prc_inc_racial" int StartingConditional() { // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 3)) iPassed = 1; if(iPassed == 0) return FALSE; // Make sure the player has the required feats if(!GetHasFeat(FEAT_COMBAT_CASTING, GetPCSpeaker())) return FALSE; if(!GetHasFeat(FEAT_DODGE, GetPCSpeaker())) return FALSE; if(!GetHasFeat(FEAT_EXPERTISE, GetPCSpeaker())) return FALSE; if(!GetHasFeat(FEAT_MOBILITY, GetPCSpeaker())) return FALSE; if(!GetHasFeat(FEAT_STILL_SPELL, GetPCSpeaker())) return FALSE; // Reject player races if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_DWARF) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_GNOME) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFLING) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFORC) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMAN) return FALSE; // Reject other races if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ABERRATION) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ANIMAL) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_BEAST) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_CONSTRUCT) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_DRAGON) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ELEMENTAL) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_FEY) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_GIANT) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_GOBLINOID) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_MAGICAL_BEAST) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_MONSTROUS) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_ORC) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_OUTSIDER) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HUMANOID_REPTILIAN) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_SHAPECHANGER) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_UNDEAD) return FALSE; if(MyPRCGetRacialType(GetPCSpeaker()) == RACIAL_TYPE_VERMIN) return FALSE; // Restrict based on the player's alignment if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD) return FALSE; // Make sure the player has the required skills if(!GetHasSkill(SKILL_CONCENTRATION, GetPCSpeaker())) return FALSE; if(!GetHasSkill(SKILL_TUMBLE, GetPCSpeaker())) return FALSE; return TRUE; }