//:://///////////////////////////////////////////// //:: FileName sc_test_caster5 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 22/07/2005 16:34:17 //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { //:: Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 5) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BEGUILER, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WARMAGE, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_ARCHIVIST, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BLIGHTER, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_HEALER, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_OCULAR, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SHAMAN, GetPCSpeaker()) >= 5)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_UR_PRIEST, GetPCSpeaker()) >= 5)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }