//:://///////////////////////////////////////////// //:: FileName sc_test_rangdrui //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 5/16/2003 11:31:52 AM //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iDruidic = GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_RANGER, oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC) + GetLevelByClass(CLASS_TYPE_TOTEMIST, oPC) + GetLevelByClass(CLASS_TYPE_BLACK_BLOOD_CULTIST, oPC) + GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oPC) + GetLevelByClass(CLASS_TYPE_DEEPSTONE_SENTINEL, oPC) + GetLevelByClass(CLASS_TYPE_HATHRAN, oPC) + GetLevelByClass(CLASS_TYPE_JUSTICEWW, oPC) + GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC) + GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC) + GetLevelByClass(CLASS_TYPE_FORESTMASTER, oPC); //:: Restrict based on the player's class int iPassed = 0; if(iDruidic >= 1) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }