//::///////////////////////////////////////////////
//:: FileName sc_testrangdruid
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 5/21/2003 7:35:44 PM
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	
	object oPC 		= GetPCSpeaker();
	
	int iDruidic 	= GetLevelByClass(CLASS_TYPE_DRUID, oPC)
					+ GetLevelByClass(CLASS_TYPE_RANGER, oPC)
					+ GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)
					+ GetLevelByClass(CLASS_TYPE_TOTEMIST, oPC)
					+ GetLevelByClass(CLASS_TYPE_BLACK_BLOOD_CULTIST, oPC)
					+ GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oPC)
					+ GetLevelByClass(CLASS_TYPE_DEEPSTONE_SENTINEL, oPC)
					+ GetLevelByClass(CLASS_TYPE_HATHRAN, oPC)
					+ GetLevelByClass(CLASS_TYPE_JUSTICEWW, oPC)
					+ GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC)
					+ GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC)
					+ GetLevelByClass(CLASS_TYPE_FORESTMASTER, oPC);
					
//:: Restrict based on the player's class
	int iPassed = 0;
	
	if(iDruidic >= 1)
		iPassed = 1;
	
	if(iPassed == 0)
		return FALSE;

	return TRUE;
}